// Kony

using UnrealBuildTool;
using System.Collections.Generic;

public class GASC_HuanLingEditorTarget : TargetRules
{
	public GASC_HuanLingEditorTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Editor;
		DefaultBuildSettings = BuildSettingsVersion.V4;

		ExtraModuleNames.AddRange( new string[] { "GASC_HuanLing" } );
	}
}
